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Credits System
Table of Contents
Credits System
1. Why Credits (Not Pure Subscription)
Credits fit waQup because value is created at the moment of ritual creation, not in passive listening.
A ritual is an act of encoding → that is where effort, attention, and meaning happen.
So we price:
- Creation (encoding)
- Transformation (deep change)
Not time.
Credits:- Feel intentional
- Reduce churn
- Avoid "I'm paying but not using it" guilt
- Match ritual psychology (scarcity + choice)
- Align infrastructure costs (AI only when needed)
2. What Credits Are (Definition)
A credit = one irreversible act of creation or deep change.Credits are consumed when the user creates or transforms something meaningful.
Not when they listen. Core Principle: Practice is free, creation is sacred.3. What Costs Credits (Core Rules)
Consumes Credits
By Content Type (see Content Types & Taxonomy document):- Affirmations: 0.5 credits (lighter AI processing, shorter content)
- Guided Meditations: 1 credit (standard AI processing)
- Rituals: 1 credit (full AI processing, highest value)
- Clone + deeply modify existing content (see thresholds below)
- Generate hypnosis / NLP-structured content (1 credit)
- Use premium voices (+0.5 credit, or clarify if included in base)
Does NOT Cost Credits
- Listening / replaying (unlimited)
- Daily practice (unlimited)
- Offline usage (unlimited)
- Using own voice (if feature exists)
- Editing text manually (minor tweaks)
- Minor tweaks (duration, pace, tags)
Modification Thresholds
Free (No Credit):- Manual text editing
- Changing duration
- Adjusting pace/tone settings
- Adding/removing tags
- Organizing in folders
- Exporting rituals
- Changing practice type (breath work → movement)
- Changing intent (calming → energizing)
- Restructuring ritual requiring LLM regeneration
- Changing core ritual structure
- Any modification requiring AI regeneration
4. Credit Packs (Simple, Humane)
Example Packs (Illustrative)
- Starter: 3 credits → €9 (€3/credit)
- Seeker: 10 credits → €25 (€2.50/credit)
- Architect: 30 credits → €60 (€2/credit)
- Small entry point
- No pressure
- Higher packs feel like commitment, not upsell
- Bulk discount rewards intentional use
Credit Properties
- Never expire (no FOMO, no manipulation)
- Personal (non-transferable, except future gifting feature)
- Refundable (on system errors, see error handling)
- Transparent (always visible balance, clear costs)
5. Free Tier (Important)
Free users get:
- 1 ritual credit (one-time, to experience creation)
- Full replay access (unlimited listening)
- Basic structure only (standard voices, standard features)
This lets them:
- Feel the power
- Encode once
- Understand the system
- Experience value before paywall
Then the paywall feels natural, not coercive.
6. Error Handling & Refunds
Credit Refund Policy
Credits are refunded when:
- Ritual generation fails due to system error
- Audio generation fails after text generation
- User cancels before ritual completion
- LLM/TTS service unavailable
- Any technical failure preventing completion
Credits are consumed when:
- Ritual successfully generated and saved
- User confirms ritual completion
- Ritual appears in library
7. Credit Balance & Visibility
Balance Display
- Always visible in UI (non-intrusive, calm)
- Shown before consumption: "This will use 1 credit. You have 5 remaining."
- Transaction history available (credits used, credits purchased, refunds)
- No pressure messaging (no "low balance" warnings)
Purchase Flow
- Clear pricing before purchase
- No hidden fees
- Immediate credit availability
- Simple checkout (Stripe integration)
8. Premium Voices
Standard voices: Included in ritual creation credit (1 credit covers creation + standard voice) Premium voices:- Option A: +0.5 credit per ritual
- Option B: Included in base credit (preferred for simplicity)
9. Marketplace Relationship
Creator Packs
- Purchased separately (direct payment or credits)
- Credits can be used to purchase packs (1 credit = €3 value, or separate pricing)
- Creator revenue: Separate from user credits (creators receive payment, not credits)
Credit Usage for Marketplace
- Users can use credits to purchase packs
- Credit value: €3 per credit (or market rate)
- Credits supplement, don't replace direct payment
10. Internal Logic (Systemic, Not Cosmetic)
Credits align:
User Psychology → "What is worth encoding now?"- Intentional choice
- Scarcity creates meaning
- No infinite scrolling
- Pay for what you use
- Predictable costs
- Scales with usage
- No subscription pressure
- No "use it or lose it"
- Credits never expire
- No streaks
- No pressure
- No manipulation
- No FOMO
This avoids:
- Infinite content scrolling
- Meditation gamification
- Streak anxiety
- Subscription fatigue
11. Economic Scalability
From a business view:
- Near-zero marginal cost per replay
- Credits purchased upfront (cash flow)
- No refund pressure ("I forgot to cancel")
- Works globally (no subscription fatigue)
- Predictable revenue per engaged user
- Credits = cash flow + clarity
12. Long-Term Extensibility
Credits later can unlock:
- Creator rituals (revenue share)
- Couple rituals (2 credits)
- Trauma-safe guided work (higher credit, 2 credits)
- Therapist-generated rituals (premium, 2 credits)
- Custom voice models (premium, 2 credits)
- Ritual sequences (multiple rituals, proportional credits)
Same system. No redesign.
13. Anti-Gamification Safeguards
What Credits Are NOT
- Not a reward system (no "earn credits by practicing")
- Not a loyalty program (no "more credits for streaks")
- Not a social comparison tool (no leaderboards)
- Not a manipulation mechanism (no FOMO, urgency)
What Credits ARE
- Resource management tool
- Cost allocation mechanism
- Intentional choice enabler
- Infrastructure cost alignment
14. Implementation Notes
Credit Management Service
- Tracks credit balance per user
- Validates credit availability before consumption
- Processes refunds on errors
- Records transaction history
- Integrates with Payment Service for purchases
API Integration
- Check credit balance before ritual creation
- Consume credit on successful completion
- Refund credit on failure
- Track credit transactions
UI/UX Principles
- Calm, non-intrusive balance display
- Clear cost communication before action
- No pressure messaging
- Transparent transaction history
- Simple purchase flow
15. Content Type Credit Costs
Rationale
- Affirmations (0.5 credits): Shorter, simpler AI processing, lighter content
- Guided Meditations (1 credit): Standard processing, medium complexity
- Rituals (1 credit): Full processing, highest value, but same cost = intentional choice
16. Open Questions
- Affirmation credit cost: 0.5 credits (lighter) or 1 credit (simplicity)?
- Premium voice pricing: Include in base credit or +0.5 credit?
- Credit gifting: When to implement? What are the mechanics?
- Marketplace credit value: Fixed €3/credit or variable?
- Bulk discounts: Should larger packs have better per-credit pricing?
- Type transitions: Should converting affirmations → meditations → rituals cost credits?
Summary
The credits system is a resource management tool that:
- Aligns costs with value creation
- Enables intentional choice
- Avoids manipulation
- Scales economically
- Maintains waQup's anti-gamification principles
Token/Reward System
7. Token/Reward System
Non-speculative recognition system for user and creator contributions. Tokens represent value exchange, not investment.
Reward Types:- Practice tokens (for regular engagement)
- Creator tokens (for quality packs)
- Referral tokens (for word-of-mouth)
- Feedback tokens (for constructive feedback)